A structure specifying the parameters of the graphics pipeline multisample state.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUMultisampleState
{/**< The number of samples to be used in rasterization. */
SDL_GPUSampleCount sample_count; /**< Reserved for future use. Must be set to 0. */
Uint32 sample_mask; bool enable_mask; /**< Reserved for future use. Must be set to false. */
bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */
Uint8 padding2;
Uint8 padding3; } SDL_GPUMultisampleState;
This struct is available since SDL 3.2.0.