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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUMultisampleState

A structure specifying the parameters of the graphics pipeline multisample state.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUMultisampleState
{
    SDL_GPUSampleCount sample_count;  /**< The number of samples to be used in rasterization. */
    Uint32 sample_mask;               /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
    bool enable_mask;             /**< Enables sample masking. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUMultisampleState;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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