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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUPrimitiveType

Specifies the primitive topology of a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUPrimitiveType
{
    SDL_GPU_PRIMITIVETYPE_TRIANGLELIST,  /**< A series of separate triangles. */
    SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */
    SDL_GPU_PRIMITIVETYPE_LINELIST,      /**< A series of separate lines. */
    SDL_GPU_PRIMITIVETYPE_LINESTRIP,     /**< A series of connected lines. */
    SDL_GPU_PRIMITIVETYPE_POINTLIST      /**< A series of separate points. */
} SDL_GPUPrimitiveType;

Version

This enum is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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