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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUSampleCount

Specifies the sample count of a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUSampleCount
{
    SDL_GPU_SAMPLECOUNT_1,  /**< No multisampling. */
    SDL_GPU_SAMPLECOUNT_2,  /**< MSAA 2x */
    SDL_GPU_SAMPLECOUNT_4,  /**< MSAA 4x */
    SDL_GPU_SAMPLECOUNT_8   /**< MSAA 8x */
} SDL_GPUSampleCount;

Remarks

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Version

This enum is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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