(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)
SDL_GPUShader
An opaque handle representing a compiled shader object.
Defined in <SDL3/SDL_gpu.h>
Syntax
typedef struct SDL_GPUShader SDL_GPUShader;
Version
This struct is available since SDL 3.0.0
See Also
CategoryAPI, CategoryAPIDatatype, CategoryGPU