SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUStencilOpState

A structure specifying the stencil operation state of a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUStencilOpState
{
    SDL_GPUStencilOp fail_op;        /**< The action performed on samples that fail the stencil test. */
    SDL_GPUStencilOp pass_op;        /**< The action performed on samples that pass the depth and stencil tests. */
    SDL_GPUStencilOp depth_fail_op;  /**< The action performed on samples that pass the stencil test and fail the depth test. */
    SDL_GPUCompareOp compare_op;     /**< The comparison operator used in the stencil test. */
} SDL_GPUStencilOpState;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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