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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUTextureFormatTexelBlockSize

Obtains the texel block size for a texture format.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

Uint32 SDL_GPUTextureFormatTexelBlockSize(
    SDL_GPUTextureFormat format);

Function Parameters

SDL_GPUTextureFormat format the texture format you want to know the texel size of.

Return Value

(Uint32) Returns the texel block size of the texture format.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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