(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)![](/static_files/link.svg)
SDL_Gamepad
The structure used to identify an SDL gamepad
Defined in <SDL3/SDL_gamepad.h>
Syntax![](/static_files/link.svg)
typedef struct SDL_Gamepad SDL_Gamepad;
Version![](/static_files/link.svg)
This struct is available since SDL 3.0.0.
CategoryAPI, CategoryAPIDatatype, CategoryGamepad