SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GamepadDeviceEvent

Gamepad device event structure (event.gdevice.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_GamepadDeviceEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which;       /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

Remarks

Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.

SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

Version

This struct is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIStruct, CategoryEvents


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