Gamepad device event structure (event.gdevice.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_GamepadDeviceEvent
{/**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; /**< The joystick instance id */
SDL_JoystickID which; } SDL_GamepadDeviceEvent;
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
This struct is available since SDL 3.1.3.