SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Query the state of gamepad event processing.


SDL_bool SDL_GamepadEventsEnabled(void);

Return Value

Returns SDL_TRUE if gamepad events are being processed, SDL_FALSE otherwise.


If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.


This function is available since SDL 3.0.0.


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