SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the state of gamepad event processing.


void SDL_SetGamepadEventsEnabled(SDL_bool enabled);

Function Parameters

enabled whether to process gamepad events or not


If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.


This function is available since SDL 3.0.0.


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