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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the firmware version of an opened gamepad, if available.


Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad object to query.

Return Value

Returns the gamepad firmware version, or zero if unavailable.


If the firmware version isn't available this function returns 0.


This function is available since SDL 3.0.0.


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