Get the implementation-dependent GUID of a gamepad.
SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id);
instance_id | the joystick instance ID |
Returns the GUID of the selected gamepad. If called on an invalid index, this function returns a zero GUID
This can be called before any gamepads are opened.
This function is available since SDL 3.0.0.