SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadMappingForID

Get the mapping of a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.

Return Value

(char *) Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free() when it is no longer needed.

Remarks

This can be called before any gamepads are opened.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.