Get the properties associated with an opened gamepad.
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
|a gamepad identifier previously returned by SDL_OpenGamepad()
Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN: true if this gamepad has an LED that has adjustable brightness
SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN: true if this gamepad has an LED that has adjustable color
SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN: true if this gamepad has a player LED
SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN: true if this gamepad has left/right rumble
SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN: true if this gamepad has simple trigger rumble
This function is available since SDL 3.0.0.