SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Convert from an SDL_GamepadButton enum to a string.


const char* SDL_GetGamepadStringForButton(SDL_GamepadButton button);

Function Parameters

button an enum value for a given SDL_GamepadButton

Return Value

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.


The caller should not SDL_free() the returned string.


This function is available since SDL 3.0.0.


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