Convert a string into SDL_GamepadType enum.
const char *str);SDL_GamepadType SDL_GetGamepadTypeFromString(
|string representing a SDL_GamepadType type
Returns the SDL_GamepadType enum corresponding to the input string, or
SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
This function is available since SDL 3.0.0.