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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadVendor

Get the USB vendor ID of an opened gamepad, if available.

Syntax

Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad object to query.

Return Value

Returns the USB vendor ID, or zero if unavailable.

Remarks

If the vendor ID isn't available this function returns 0.

Version

This function is available since SDL 3.0.0.


CategoryAPI


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