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Get a snapshot of the current state of the keyboard.
const Uint8* SDL_GetKeyboardState(int *numkeys);
numkeys | if non-NULL, receives the length of the returned array |
Returns a pointer to an array of key states.
The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.
A array element with a value of 1 means that the key is pressed and a value of 0 means that it is not. Indexes into this array are obtained by using SDL_Scancode values.
Use SDL_PumpEvents() to update the state array.
This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the SDL_GetKeyboardState() calls.
Note: This function doesn't take into account whether shift has been pressed or not.
This function is available since SDL 3.0.0.
const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_RETURN]) {
"<RETURN> is pressed.\n");
printf(
}if (state[SDL_SCANCODE_RIGHT] && state[SDL_SCANCODE_UP]) {
"Right and Up Keys Pressed.\n");
printf( }
CategoryAPI, CategoryKeyboard, CategoryDraft