SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Calculate the intersection of two rectangles with float precision.


SDL_bool SDL_GetRectIntersectionFloat(const SDL_FRect * A,
                            const SDL_FRect * B,
                            SDL_FRect * result);

Function Parameters

A an SDL_FRect structure representing the first rectangle
B an SDL_FRect structure representing the second rectangle
result an SDL_FRect structure filled in with the intersection of rectangles A and B

Return Value

Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.


If result is NULL then this function will return SDL_FALSE.


This function is available since SDL 3.0.0.


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