Determine whether two rectangles intersect with float precision.
const SDL_FRect * A, SDL_bool SDL_HasRectIntersectionFloat(const SDL_FRect * B);
|A||an SDL_FRect structure representing the first rectangle|
|B||an SDL_FRect structure representing the second rectangle|
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If either pointer is NULL the function will return SDL_FALSE.
This function is available since SDL 3.0.0.