SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Determine whether two rectangles intersect with float precision.


SDL_bool SDL_HasRectIntersectionFloat(const SDL_FRect * A,
                              const SDL_FRect * B);

Function Parameters

A an SDL_FRect structure representing the first rectangle
B an SDL_FRect structure representing the second rectangle

Return Value

Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.


If either pointer is NULL the function will return SDL_FALSE.


This function is available since SDL 3.0.0.


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