SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Calculate the union of two rectangles with float precision.


int SDL_GetRectUnionFloat(const SDL_FRect * A,
                    const SDL_FRect * B,
                    SDL_FRect * result);

Function Parameters

A an SDL_FRect structure representing the first rectangle
B an SDL_FRect structure representing the second rectangle
result an SDL_FRect structure filled in with the union of rectangles A and B

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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