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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_PushGPUDebugGroup

Begins a debug group with an arbitary name.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_PushGPUDebugGroup(
    SDL_GPUCommandBuffer *command_buffer,
    const char *name);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.
const char * name a UTF-8 string constant that names the group.

Remarks

Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.

Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.

On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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