SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Draw multiple points on the current rendering target at subpixel precision.


int SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);

Function Parameters

renderer The renderer which should draw multiple points.
points The points to draw
count The number of points to draw

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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