SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Draw a point on the current rendering target at subpixel precision.


int SDL_RenderPoint(SDL_Renderer *renderer, float x, float y);

Function Parameters

renderer The renderer which should draw a point.
x The x coordinate of the point.
y The y coordinate of the point.

Return Value

Returns 0 on success, or -1 on error


This function is available since SDL 3.0.0.


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