Draw a point on the current rendering target at subpixel precision.
Defined in <SDL3/SDL_render.h>
int SDL_RenderPoint(SDL_Renderer *renderer, float x, float y);
SDL_Renderer * | renderer | the renderer which should draw a point. |
float | x | the x coordinate of the point. |
float | y | the y coordinate of the point. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.