SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Draw some number of rectangles on the current rendering target at subpixel precision.


int SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);

Function Parameters

renderer The renderer which should draw multiple rectangles.
rects A pointer to an array of destination rectangles.
count The number of rectangles.

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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