SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RenderTextureTiled

Tile a portion of the texture to the current rendering target at subpixel precision.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

SDL_bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

Function Parameters

SDL_Renderer * renderer the renderer which should copy parts of a texture.
SDL_Texture * texture the source texture.
const SDL_FRect * srcrect a pointer to the source rectangle, or NULL for the entire texture.
float scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
const SDL_FRect * dstrect a pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.

Remarks

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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