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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetAudioStreamGain

Change the gain of an audio stream.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

SDL_bool SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain);

Function Parameters

SDL_AudioStream * stream the stream on which the gain is being changed.
float gain the gain. 1.0f is no change, 0.0f is silence.

Return Value

(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.

Remarks

The gain of a stream is its volume; a larger gain means a louder output, with a gain of zero being silence.

Audio streams default to a gain of 1.0f (no change in output).

This is applied during SDL_GetAudioStreamData, and can be continuously changed to create various effects.

Thread Safety

It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio


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