SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetGPUTextureName

Sets an arbitrary string constant to label a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUTextureName(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture,
    const char *text);

Function Parameters

SDL_GPUDevice * device a GPU Context.
SDL_GPUTexture * texture a texture to attach the name to.
const char * text a UTF-8 string constant to mark as the name of the texture.

Remarks

Useful for debugging.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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