SDL Wiki

SDL_SetGPUTextureName

Sets an arbitrary string constant to label a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUTextureName(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture,
    const char *text);

Function Parameters

SDL_GPUDevice * device a GPU Context.
SDL_GPUTexture * texture a texture to attach the name to.
const char * text a UTF-8 string constant to mark as the name of the texture.

Remarks

You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with SDL_CreateGPUTexture instead of this function to avoid thread safety issues.

Thread Safety

This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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