Sets an arbitrary string constant to label a texture.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUTextureName(
SDL_GPUDevice *device,
SDL_GPUTexture *texture,const char *text);
SDL_GPUDevice * | device | a GPU Context. |
SDL_GPUTexture * | texture | a texture to attach the name to. |
const char * | text | a UTF-8 string constant to mark as the name of the texture. |
You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with SDL_CreateGPUTexture instead of this function to avoid thread safety issues.
This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.
This function is available since SDL 3.2.0.