Set the player index of an opened gamepad.
int SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index);
|gamepad||the gamepad object to adjust.|
|player_index||Player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs.|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.