SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the scale mode used for texture scale operations.


int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode);

Function Parameters

texture The texture to update.
scaleMode the SDL_ScaleMode to use for texture scaling.

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


If the scale mode is not supported, the closest supported mode is chosen.


This function is available since SDL 3.0.0.


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