SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetiOSAnimationCallback

Use this function to set the animation callback on Apple iOS.

Header File

Defined in <SDL3/SDL_system.h>

Syntax

SDL_bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);

Function Parameters

SDL_Window * window the window for which the animation callback should be set.
int interval the number of frames after which callback will be called.
SDL_iOSAnimationCallback callback the function to call for every frame.
void * callbackParam a pointer that is passed to callback.

Return Value

(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.

Remarks

The function prototype for callback is:

void callback(void *callbackParam);

Where its parameter, callbackParam, is what was passed as callbackParam to SDL_SetiOSAnimationCallback().

This function is only available on Apple iOS.

For more information see:

https://wiki.libsdl.org/SDL3/README/ios

Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.

Details on main callbacks are here:

https://wiki.libsdl.org/SDL3/README/main-functions

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySystem


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