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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_WaitForGPUFences

Blocks the thread until the given fences are signaled.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

Function Parameters

SDL_GPUDevice * device a GPU context.
bool wait_all if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
SDL_GPUFence *const * fences an array of fences to wait on.
Uint32 num_fences the number of fences in the fences array.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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