SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_ConvertSurface

Copy an existing surface to a new surface of the specified format.

Header File

Defined in SDL_surface.h, but apps should only #include "SDL.h"!

Syntax

SDL_Surface* SDL_ConvertSurface
    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);

Function Parameters

src the existing SDL_Surface structure to convert
fmt the SDL_PixelFormat structure that the new surface is optimized for
flags the flags are unused and should be set to 0; this is a leftover from SDL 1.2's API

Return Value

Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.

Remarks

This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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