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Differences between revisions 3 and 4
Revision 3 as of 2019-02-24 05:06:17
Size: 1829
Editor: DanielG
Comment: link SDL_GameControllerButtonBind struct
Revision 4 as of 2019-02-24 05:54:57
Size: 1970
Editor: DanielG
Comment: improve return value description
Deletions are marked like this. Additions are marked like this.
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Returns a binding on success or an empty binding on failure. Returns a [[SDL_GameControllerButtonBind]] describing the bind.<<BR>>
On failure (like the given Controller button doesn't exist on the device), its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.

DRAFT

SDL_GameControllerGetBindForButton

Use this function to get the SDL joystick layer binding for this controller button mapping.

Syntax

SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController*      gamecontroller,
                                                                SDL_GameControllerButton button)

Function Parameters

gamecontroller

a game controller

button

a button enum value (one of the SDL_GameControllerButton values)

Return Value

Returns a SDL_GameControllerButtonBind describing the bind.
On failure (like the given Controller button doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerGetBindForButton (last edited 2019-02-24 05:54:57 by DanielG)

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