Get the size of a window's client area.
Defined in <SDL3/SDL_video.h>
bool SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
SDL_Window * | window | the window to query the width and height from. |
int * | w | a pointer filled in with the width of the window, may be NULL. |
int * | h | a pointer filled in with the height of the window, may be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to get the real client area size in pixels.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.