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Revision 4 as of 2010-01-18 17:27:43
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Editor: SheenaSmith
Comment: added RFs
Revision 5 as of 2010-09-03 22:52:52
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Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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Use this function to set the color used for drawing operations (,,Fill,, ^Rect^ and Line). Use this function to set the color used for drawing operations.
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Returns 0 on success or -1 if there is no rendering context current; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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 .[[SDL_RenderClear]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???
 .[[SDL_RenderClear]]
 .[[SDL_RenderDrawLine]]
 .[[SDL_RenderDrawLines]]
 .[[SDL_RenderDrawPoint]]
 .[[SDL_RenderDrawPoints]]
 .[[SDL_RenderDrawRect]]
 .[[SDL_RenderDrawRects]]
 .[[SDL_RenderFillRect]]
 .[[SDL_RenderFillRects]]

SDL_SetRenderDrawColor

Use this function to set the color used for drawing operations.

Syntax

int SDL_SetRenderDrawColor(Uint8 r,
                           Uint8 g,
                           Uint8 b,
                           Uint8 a)

Function Parameters

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_SetRenderDrawColor (last edited 2015-07-21 18:34:15 by PhilippWiesemann)

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