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| int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int SDL_SetRenderDrawColor(SDL_Renderer* renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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| ||'''renderer'''||^the rendering context^|| |
SDL_SetRenderDrawColor
Use this function to set the color used for drawing operations.
Contents
Syntax
int SDL_SetRenderDrawColor(SDL_Renderer* renderer,
Uint8 r,
Uint8 g,
Uint8 b,
Uint8 a)
Function Parameters
renderer |
the rendering context |
r |
the red value used to draw on the rendering target |
g |
the green value used to draw on the rendering target |
b |
the blue value used to draw on the rendering target |
a |
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255) |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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