Set the blend mode for a texture, used by SDL_RenderTexture().
Defined in <SDL3/SDL_render.h>
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
SDL_Texture * | texture | the texture to update. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for texture blending. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.