SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SetTextureBlendMode

Set the blend mode for a texture, used by SDL_RenderTexture().

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

Function Parameters

SDL_Texture * texture the texture to update.
SDL_BlendMode blendMode the SDL_BlendMode to use for texture blending.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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