Set the scale mode used for texture scale operations.
int SDL_SetTextureScaleMode(SDL_Texture * texture,
SDL_ScaleMode scaleMode);
texture |
The texture to update. |
scaleMode |
the SDL_ScaleMode to use for texture scaling. |
Returns 0 on success, or -1 if the texture is not valid.
If the scale mode is not supported, the closest supported mode is chosen.