Keyboard text input event structure (event.text.*)
Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_TextInputEvent
{/**< ::SDL_TEXTINPUT */
Uint32 type; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 timestamp; /**< The window with keyboard focus, if any */
Uint32 windowID; char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
} SDL_TextInputEvent;
Uint32 |
type |
SDL_TEXTINPUT |
Uint32 |
timestamp |
timestamp of the event |
Uint32 |
windowID |
the window with keyboard focus, if any |
char[32] |
text |
the null-terminated input text in UTF-8 encoding |
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents