Move the mouse to the given position in global screen space.
Defined in <SDL3/SDL_mouse.h>
bool SDL_WarpMouseGlobal(float x, float y);
float | x | the x coordinate. |
float | y | the y coordinate. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.