Move the mouse to the given position in global screen space.
Defined in <SDL3/SDL_mouse.h>
bool SDL_WarpMouseGlobal(float x, float y);
float | x | the x coordinate. |
float | y | the y coordinate. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
This function is available since SDL 3.1.3.