Move the mouse cursor to the given position within the window.
Defined in <SDL3/SDL_mouse.h>
void SDL_WarpMouseInWindow(SDL_Window * window,
float x, float y);
SDL_Window * | window | the window to move the mouse into, or NULL for the current mouse focus. |
float | x | the x coordinate within the window. |
float | y | the y coordinate within the window. |
This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
This function is available since SDL 3.1.3.