SDL_FreeWAV

Use this function to free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().

Syntax

void SDL_FreeWAV(Uint8* audio_buf)

Function Parameters

audio_buf

a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()

Code Examples

SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);

Remarks

*
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV().
*


CategoryAPI, CategoryAudio

SDL_FreeWAV (last edited 2010-10-12 00:43:57 by SheenaSmith)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit