Start accepting Unicode text input events in a window.
Defined in <SDL3/SDL_keyboard.h>
bool SDL_StartTextInput(SDL_Window *window);
SDL_Window * | window | the window to enable text input. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
This function is available since SDL 3.1.3.