Simple DirectMedia Layer
What is it?
SDL drastically reduces the time you spend bringing your game to desktop and mobile platforms, cleanly replacing platform specific code for:
- window and display management
- interactive input
- advanced multi-threading
- ... and much more.
SDL fully supports high end 3D graphics using Direct3D and OpenGL, and has a 2D graphics API for emulators and classic games.
This wiki is your portal to documentation and other resources for SDL 2.0.
You can find the old SDL 1.2 wiki at: http://www.libsdl.org/cgi/docwiki.cgi.
Using the SDL documentation Wiki
Use the links under the Navigation Links heading in the left-hand menu to access:
An introduction to the features in SDL 2.0.
Includes a Migration Guide from 1.2 to 2.0!
- The official documentation for the API. Look here to find detailed information about the functions, structures, and enumerations.
- Want to learn about a feature in SDL you haven't used before? Here's a great place to get started!
- A sampling of the articles that have been written about SDL.
- Looking for more information than you can get online? Check out the books listed here.
- A few of the most commonly asked questions about using SDL are answered here.
- A great place to keep up with the latest news, help other users out, and ask questions.
- Users wishing to contribute content to the wiki should follow the guidelines provided in this guide.
We hope you find everything you are looking for and enjoy using SDL. If anything is not addressed somewhere here feel free to take advantage of the Feedback form in the upper right or send an email to <ANTI SPAM wiki AT libsdl DOT org>.