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Revision 7 as of 2018-08-30 17:44:18

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Vulkan Support

Include File(s): SDL_vulkan.h

Introduction

This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation.

The general flow of a Vulkan backed SDL application will be the following:

  1. If necessary, use SDL_Vulkan_LoadLibrary and SDL_Vulkan_GetVkGetInstanceProcAddr to load the Vulkan library and query for driver function pointers (after initializing the video subsystem)

  2. Query for required extensions using SDL_Vulkan_GetInstanceExtensions and use this information to create a VkInstance

  3. Create a surface for the window to draw on using SDL_Vulkan_CreateSurface

  4. When setting up pipelines and framebuffers for your newly created surface, use SDL_Vulkan_GetDrawableSize to query the surface extent

Functions


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