Use this function to initialize a particular audio driver.
Defined in SDL_audio.h
int SDL_AudioInit(const char *driver_name);
const char * | driver_name | the name of the desired audio driver. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem().
This function is available since SDL 2.0.0.