Use this function to initialize a particular audio driver.
int SDL_AudioInit(const char *driver_name);
|driver_name||the name of the desired audio driver|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem().
This function is available since SDL 2.0.0.