Add data to be converted/resampled to the stream.
int SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
|stream||The stream the audio data is being added to|
|buf||A pointer to the audio data to add|
|len||The number of bytes to write to the stream|
Returns 0 on success, or -1 on error.
This function is available since SDL 2.0.7.