Add data to be converted/resampled to the stream.
Defined in SDL_audio.h
int SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
SDL_AudioStream * | stream | The stream the audio data is being added to. |
const void * | buf | A pointer to the audio data to add. |
int | len | The number of bytes to write to the stream. |
(int) Returns 0 on success, or -1 on error.
This function is available since SDL 2.0.7.