Performs a fast blit from the source surface to the destination surface.
Defined in SDL_surface.h
#define SDL_BlitSurface SDL_UpperBlit
src | the SDL_Surface structure to be copied from. |
srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
dst | the SDL_Surface structure that is the blit target. |
dstrect | the SDL_Rect structure representing the x and y position in the destination surface, or NULL for (0,0). The width and height are ignored, and are copied from srcrect . If you want a specific width and height, you should use SDL_BlitScaled(). |
Returns 0 if the blit is successful or a negative error code on failure; call SDL_GetError() for more information.
This assumes that the source and destination rectangles are the same size. dstrect
's width and height are ignored, only its position is used. If either srcrect
or dstrect
are NULL, the entire surface (src
or dst
) is copied. The final blit rectangle is saved in dstrect
after all clipping is performed.
The blit function should not be called on a locked surface.
The blit semantics for surfaces with and without blending and colorkey are defined as follows:
RGBA->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
RGBA->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
You should call SDL_BlitSurface() unless you know exactly how SDL blitting works internally and how to use the other blit functions.