Calculate a 256 entry gamma ramp for a gamma value.
Defined in SDL_pixels.h
void SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
float | gamma | a gamma value where 0.0 is black and 1.0 is identity. |
Uint16 * | ramp | an array of 256 values filled in with the gamma ramp. |
This function is available since SDL 2.0.0.